Table of Contents

Ideal of Courage

“I put pen to paper - there is nought but courage in that.”

Jo.

The Ideal of Courage consists of the aspects of Hope and Despair. It deals with motivation, pain, danger and uncertainty - what drives the soul to great feats of heroism, or plunges us into the paralysis of existential horror. Such Muses favour the underdog and those who persevere to get what they want, while taking the time to dwell on our fears and how we might overcome them.

Muses of Courage have power over themes of action and inaction, and bravery and cowardice. They believe that the course of the Narrative is governed by characters' beliefs in themselves. Hence, when a Muse of Courage wants to use their Skills to manipulate the Narrative of a Vignette, they must act to change those beliefs.

Strife

Bravery doesn't necessarily mean safety.

The Strife Skill governs uses of powers to attack others. With Courage, a Muse could overwhelm someone with their own fears, or push through to win against all the odds.

Some examples of applications at different power levels are:

Subvert

Ears to the wall.

The Subvert Skill governs stealth, duplicity, and forgery. With Courage, a Muse can make an idea wither on the vine or twist into a shadow of its former self.

Some examples of applications at different power levels are:

Seek

"One small step for Muse; one equally small step for Musekind. The Dreamscape is huge."

The Seek Skill governs uses of powers to gather information or explore. With Courage, a Muse can explore dangerous areas of the Dreamscape, or can use forgotten memories to intimidate a foe.

Some examples of applications at different power levels are:

Sculpt

Enchanted it may be. Compliant it is not.

The Sculpt Skill governs uses of powers to modify objects. With Courage, a Muse can shape them to be more focused at what they're needed for at the expense of other uses, or repurposed into just what their foe doesn't need right now.

Some examples of applications at different power levels are: