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history [2019/09/24 18:44] gm_jaycee created |
history [2019/10/07 20:30] (current) gm_jaycee |
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- | "I address myself to the young. They alone will have to listen to me, they alone will be able to understand me. Some people are born already old, drooling specters from the past, cryptograms tumid with poisons: to them, no words or ideas except a single injunction: the end." | + | "And it was then I saw that our choices were not our own; that like a great valley the future stretches out before us and we can walk but a little from the path the weight of ages has carved." |
- | <cite>Manifesto of Futurist Musicians (Francesco Balilla Pratella)</cite> | + | <cite>Jo.</cite> |
</blockquote> | </blockquote> | ||
- | The Ideal of History consists of the aspects of Nostalgia and Progress It deals with themes of past and future – what is keenly awaited, what is wistfully remembered and what is fearfully dreaded. Such [[Muses]] appreciate nuanced development and refinement, as well as absurd futurity; supercharged beyond all sensibility. | + | The Ideal of History consists of the aspects of Nostalgia and Progress. It deals with themes of past and future - what is keenly awaited, what is wistfully remembered and what is fearfully dreaded. Such [[Muses]] appreciate nuanced development and refinement, as well as absurd futurity; supercharged beyond all sensibility. |
- | Muses of History have power over themes of coziness and bleeding-edge novelty, cherished golden ages and the promise of gleaming science, hope and fear, and the ideas of science and custom. The History of Past and Future is the ultimate tool to shape the world you want to see. | + | Muses of History have power over themes of coziness and novelty, the promise of a better world and established custom. They believe that the course of the Narrative is governed by characters' perceptions of the past and future. Hence, when a Muse of History wants to use their [[Skills]] to manipulate the Narrative of a [[vignettes|Vignette]], they must act to change those perceptions. |
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- | In [[Vignettes]] and the [[Dreamscape]], these powers can be manifested through applications of the Muses' [[Skills]]. | + | |
===== Strife ===== | ===== Strife ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might mislead another as to what they are about to do, gaining an important advantage. | + | * **Weak**: A Muse might strike their steel sword against a primitive Stone One, causing it to break. |
- | * **Moderate**: A Muse might convince unmotivated allies that attack is truly imminent. | + | * **Moderate**: A Muse might rouse unmotivated allies by convincing them that attack is truly imminent. |
- | * **Strong**: A Muse might acquire legitimacy for their command of a unit of soldiers. | + | * **Strong**: A Muse might appeal to their similarities to a legendary warlord to legitimise their command of a unit of soldiers. |
- | * **Exceptional**: A Muse might undermine the legitimacy of a system of rule. | + | * **Exceptional**: A Muse might overthrow the monarch by producing documents that undermine the legitimacy of their system of rule. |
===== Subvert ===== | ===== Subvert ===== | ||
- | {{ history_subvert.jpg?nolink&300|Changing the direction of a people may or may not be literal.}} | + | {{ history_subvert.jpg?nolink&300|Changing the trajectory of a people may or may not be literal.}} |
The Subvert Skill governs stealth, duplicity, and forgery. With History, a Muse could manipulate people's allegiance to old symbols, supplanting their own, or hack their way past outdated defenses with ease. | The Subvert Skill governs stealth, duplicity, and forgery. With History, a Muse could manipulate people's allegiance to old symbols, supplanting their own, or hack their way past outdated defenses with ease. | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might use their knowledge of old fashioned security to easily bypass it. | + | * **Weak**: A Muse might bash a new-fangled anti-hacking laser lock, causing it to fall off. |
- | * **Moderate**: A Muse might learn the expected capture of infiltrators and hence evade the countermeasures. | + | * **Moderate**: A Muse might use an experimental cloaking device to sneak into an alien mothership. |
- | * **Strong**: A Muse might grant authenticity to their writing, or remove it from another's. | + | * **Strong**: A Muse might forge historical writing to lend support to a new school of philosophy. |
- | * **Exceptional**: A Muse might rewrite the trajectory of a people, changing what they believe their culture's future is. | + | * **Exceptional**: A Muse might orate on the future of a nation and rewrite the trajectory of a people. |
===== Seek ===== | ===== Seek ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might learn the perceived history of some individual. | + | * **Weak**: A Muse might ask around to learn the perceived history of some individual. |
- | * **Moderate**: A Muse might learn what a group believe their future to be. | + | * **Moderate**: A Muse might do a survey to learn what a group believe their future to be. |
- | * **Strong**: A Muse might learn a history hidden from civilisation and known only to few. | + | * **Strong**: A Muse might hack an alien database to learn a history hidden from civilisation and known only to few. |
- | * **Exceptional**: A Muse might learn what is most likely to happen over the next year. | + | * **Exceptional**: A Muse might read the bones to learn what **will** happen in the future of the story. |
===== Sculpt ===== | ===== Sculpt ===== | ||
- | {{ history_sculpt.jpg?nolink&280|"You're sure they were just wielding slingshots?"}} | + | {{ history_sculpt.jpg?nolink&280|"You're sure they were just wielding slingshots earlier?"}} |
The Sculpt Skill governs uses of powers to modify objects. With History, a Muse could borrow designs from the past or future, or change the perception of an item to be advanced or primitive than it truly is. | The Sculpt Skill governs uses of powers to modify objects. With History, a Muse could borrow designs from the past or future, or change the perception of an item to be advanced or primitive than it truly is. | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might make equipment appear more advanced than it actually is. | + | * **Weak**: A Muse might stick LEDs on equipment to make it appear more advanced than it actually is. |
- | * **Moderate**: A Muse might make their allies' weapons appear super-advanced. | + | * **Moderate**: A Muse might make a set of old fashioned tribal costumes for their allies. |
- | * **Strong**: A Muse may make a thing whose craft has been lost to time. | + | * **Strong**: A Muse might create something rare and sought-after through a risky engineering project in an experimental lab. |
- | * **Exceptional**: A Muse might borrow designs from a perceived future to innovate towards it. | + | * **Exceptional**: A Muse might cause a spaceship work with a humble pen. |