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- | "Harry - you're a great wizard, you know." | + | "I put pen to paper - there is nought but courage in that." |
- | "I'm not as good as you," said Harry, very embarrassed, as she let go of him. | + | <cite>Jo.</cite> |
- | + | ||
- | "Me!" said Hermione. "Books! And cleverness! There are more important things - friendship and bravery and - oh Harry - be careful!” | + | |
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- | <cite>Harry Potter and the Philosopher's Stone (J. K. Rowling)</cite> | + | |
</blockquote> | </blockquote> | ||
The Ideal of Courage consists of the aspects of Hope and Despair. It deals with motivation, pain, danger and uncertainty - what drives the soul to great feats of heroism, or plunges us into the paralysis of existential horror. Such [[Muses]] favour the underdog and those who persevere to get what they want, while taking the time to dwell on our fears and how we might overcome them. | The Ideal of Courage consists of the aspects of Hope and Despair. It deals with motivation, pain, danger and uncertainty - what drives the soul to great feats of heroism, or plunges us into the paralysis of existential horror. Such [[Muses]] favour the underdog and those who persevere to get what they want, while taking the time to dwell on our fears and how we might overcome them. | ||
- | In [[Vignettes]] and the [[Dreamscape]], these powers can be manifested through applications of the Muses' [[Skills]]. | + | Muses of Courage have power over themes of action and inaction, and bravery and cowardice. They believe that the course of the Narrative is governed by characters' beliefs in themselves. Hence, when a Muse of Courage wants to use their [[Skills]] to manipulate the Narrative of a [[vignettes|Vignette]], they must act to change those beliefs. |
===== Strife ===== | ===== Strife ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might reinvigorate an ally with a new burst of inspiration, or cause someone to doubt their own abilities. | + | * **Weak**: A Muse might reinvigorate an ally with rousing speech. |
- | * **Moderate**: A Muse might impress their superior by standing up to them to help someone in need, or make their bitter rival trip up over their own overconfidence. | + | * **Moderate**: A Muse might make their bitter rival trip up over their own overconfidence. |
- | * **Strong**: A Muse might rally the town to overthrow their oppressor, or turn the troops on their own commander. | + | * **Strong**: A Muse might rally the town to overthrow their oppressor. |
- | * **Exceptional**: A Muse might use daring self-sacrifice to save hundreds - almost certainly succeeding - or they could wither someone to nothing through sheer apathy. | + | * **Exceptional**: A Muse might use daring self-sacrifice to save hundreds - almost certainly succeeding. |
===== Subvert ===== | ===== Subvert ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might get past the guard with just a wink and a nod, or perhaps they can't be bothered to finish their shift before the Muse sneaks past. | + | * **Weak**: A Muse might convince a guard to play a game as a distraction. |
- | * **Moderate**: A Muse might give a small speech to convince a crowd they're innocent, or forge a ticket for a helpless [[vignettes#impressions|Impression]]. | + | * **Moderate**: A Muse might give a small speech to convince a crowd they're innocent. |
- | * **Strong**: A Muse might use bold lies to convince almost anyone, or people just miraculously think they're just supposed to be there. | + | * **Strong**: A Muse might cast a spell so that people miraculously think they're just supposed to be there. |
- | * **Exceptional**: A Muse might break from the confines of any prison, or undermine the whole kingdom by making the queen despair. | + | * **Exceptional**: A Muse might break from the confines of any prison. |
===== Seek ===== | ===== Seek ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might find discovering dangerous Vignettes is their forté, while they might increase their enemies' fear of the unknown. | + | * **Weak**: A Muse might encourage a friend to ford a stream, while they might increase their enemies' fear of the unknown. |
- | * **Moderate**: A Muse might trek deeper and further into [[dreamscape#far_dream|Far Dream]] than most, beating back their competitors by sapping their resiliance. | + | * **Moderate**: A Muse might trek deeper and further difficult landscapes, beating back their competitors and sapping their resiliance. |
- | * **Strong**: A Muse might scale cliff faces or dive across gorges with ease, fighting any weird and wonderful Impressions they might encounter along the way. | + | * **Strong**: A Muse might scale cliff faces or dive across gorges with ease, working their way through confusing and mind-bending obstacles. |
- | * **Exceptional**: A Muse might find they can overcome almost any harsh environment the Dreamscape can throw at them. | + | * **Exceptional**: A Muse might find they can solve a dimensionally impossible maze - with no hope of ever returning. |
===== Sculpt ===== | ===== Sculpt ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might find their sword is now sharper, but it can only cut down orcs. | + | * **Weak**: A Muse might sharpen their sword, but it can only cut down orcs. |
- | * **Moderate**: A Muse might make their foe's car faster, just as they're driving over ice. | + | * **Moderate**: A Muse might remotely put their foe's car into overdrive, just as they're driving over ice. |
* **Strong**: A Muse might repurpose a whole factory to their own ends, yet it can now only create one thing. | * **Strong**: A Muse might repurpose a whole factory to their own ends, yet it can now only create one thing. | ||
* **Exceptional**: A Muse might encourage a magic mirror to show better portents, but now only about their rival. | * **Exceptional**: A Muse might encourage a magic mirror to show better portents, but now only about their rival. |