User Tools

Site Tools


dreamscape

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dreamscape [2019/09/24 18:30]
gm_jaycee created
dreamscape [2019/10/07 20:13] (current)
gm_jaycee
Line 1: Line 1:
 ====== Dreamscape ====== ====== Dreamscape ======
  
-<​blockquote>"​What about realityyou ask? Wellas far as I'm concernedreality can go take a flying fuck at a rolling doughnut."+Dreamor the Dreamscapeis a manifestation of [[jo|Jo's]] subconscious. Powered by Creative Juicesthe centre as we know it is [[Spindle]],​ where [[Muses]] live. The wider geography of Dream is accessed through Hub, where doors lead to various [[Vignettes]] along the Dream Connectome. Beyond the point of constructed Vignettes - at the edges of the Connectome - lies Far Dream, where lesser known and less well-formed Vignettes lieThese are often explored by adventurous Muses and "mined" for [[Tropes]], in whatever fashion they can muster.
  
-<​cite>​Nightmares and Dreamscapes (Stephen King)</​cite>​ +{{ dreamscape.jpg?​nolink&​500|Particularly large agglomerations of Juice can cause lightning.}}
-</​blockquote>​+
  
-===== Dream =====+===== Creative Juices ​=====
  
-Dream is a manifestation ​of [[jo|Jo's]] subconsciousThe centre ​as we know it is [[Spindle]]where [[Muses]] liveThe wider geography ​of Dream is accessed through Hub, where doors lead to various [[Vignettes]] along the Dream Connectome+Creative Juices, colloquially known as '​Juice', ​is the main form of energy that powers the Dreamscape. It represents ​Jo'​s ​raw creative activity and effortIt appears ​as a yellow-pinkish glowing liquidand when left to pool it forms mildly dangerous vibrating puddles with occasional sparksMuses themselves are made of focused Juiceand are occasionally spontaneously generated ​where large quantities of it gather - though this can have unexpected consequences.
  
-{{ corridor.jpg?&​nolink300|Note: Not all of Hub is quite this impressive.}}+Most things in Dream, from the powers and basic [[muses#​biology|biology]] ​of Muses to Vignettes and the mundane Juicetronic devices (similar to real-world electronic devices) are powered by Juice. A large reservoir of it is stored in the Juice Battery above [[NFWS]] headquarters for this purpose, at the centre of the network of pipes that distributes it throughout Spindle. A Muse's internal Juice can also be used to power things when necessary, but attempts replenish a Muse's Juice levels other than through Vignettes have always failed.
  
-===== The Connectome =====+Whenever a Muse contributes to Jo's creative output through Vignettes, this generates Juice - some of which replenishes their internal stores. ​The excess will harmlessly evaporate into the environment,​ from which it is condensed and stored for further use in the NFWS's Juice Battery.
  
-The non-linear route that connects all the stories Jo has known throughout their life. It spreads out like a series of connections ​from the Hub in Spindle ​as its centre. Stories which Jo thinks a lot about and are at the forefront of their mind will be positioned closer to the centre, their doors within Hub becoming easier to accesscloser to Hub's entrance, and the [[vignettes|Vignette]] Dreamscape is large with details rendered in high definition. As one travels further out through the Connectome, Vignettes of less well-known or forgotten stories will be barren with less detail and structure to their backgrounds, ​and most of it may seem like an uninhabited jungle, dungeon or desert ​depending on the story the Vignette represents. These Vignettes likely cannot be accessed through a door in Hub and can only be found by travelling through a [[vignettes#​transitions|Transition]] within a Vignette. ​+Most uses of Muses' powers tend to contribute towards Jo's creativity, and thus end up being net positive in Juice used and gained, but if a Muse's internal store of Juice gets too low, they will eventually [[fading|Fade]] entirely. 
 + 
 +===== The Dream Connectome ===== 
 + 
 +{{ corridor.jpg?&​nolink300|Note:​ Not all of Hub is quite this impressive.}} 
 + 
 +The non-linear route that connects all the stories Jo has known throughout their life. It spreads out from the Hub as its centre. Stories which Jo thinks a lot about and are at the forefront of their mind will be positioned closer to Hubwith their Vignettes ​becoming easier to access ​from Hub. Represented by the Door to that Vignette positioned ​closer to Hub's entrance. The Vignette ​of a well-liked story also tends to be large with details rendered in high-definition: bustling cities with multiple [[vignettes#​impressions|Impressions]],​ lively and dramatic within their scene. As one travels further out through the Connectome, Vignettes of less well-known or forgotten stories will be barren with less detail and structure to their backgrounds,​ most of it may seem like an uninhabited jungle, dungeon or desert ​with half-constructed buildings, abandoned towns or outposts inhabited by Juice-starved Impressions. These Vignettes likely cannot be accessed through a door in Hub and can only be found by travelling through a [[vignettes#​transitions|Transition]] within a Vignette. ​
  
 ===== Far Dream ===== ===== Far Dream =====
  
-Beyond even these less well-remembered dreams lies the wilder ​dreamscape ​of Far Dream. Here, the thoughts, memories and plots that Vignettes are made from erode like sediment; reshaped and compacted by great psychotectonic forces into a more natural-seeming landscape. Some parts of Far Dream take the form of austere mesas and scrublands, ​or forbidding forests, or bitterly cold tundra - but in each case, they get more mountainous ​the further out you get. Here and there, amidst the wilderness, large chunks of forgotten Vignette are found relatively intact ​- grains of sand around which narrative pearls solidify ​and accrete.+Beyond even these less well-remembered dreams lies the wilder ​Dreamscape ​of Far Dream. Here, the thoughts, memories and plots that Vignettes are made from erode like sediment; reshaped and compacted by great psychotectonic forces into a more natural-seeming landscape. Some parts of Far Dream take the form of austere mesas and scrublands, forbidding forests, or bitterly cold tundra - but in each case, they get more bizarre and esoteric ​the further out you get, with increasingly confusing physical properties and shattered, impossible landscapes. Here and there, amidst the wilderness, large chunks of forgotten Vignette are found relatively intact and lone Tropes manifest, ripe for the picking.
    
 {{ far_dream.jpg?&​nolink350|Far Dream has an austere beauty, but many lose themselves here - never to return.}} {{ far_dream.jpg?&​nolink350|Far Dream has an austere beauty, but many lose themselves here - never to return.}}
  
-Far Dream is, by all accounts, a spectacularly dangerous place. Wild and otherworldly ​[[vignettes#​impressions|Impressions]] pad, flap and squirm in valleys that have never seen the warm light of Spindle, while impressions ​and Muses desperate not to [[fading|Fade]] lurk in old, shattered Vignettes, hungering for [[creative_juices|Juice]] ​and relevancy once again. The frontier outpost of **Between-Wake-And-Sleep** has recently been established,​ and offers ready access to Jo'​s ​memories of surreal fiction and literary postmodernism - though few who head out there have returned.+Far Dream is, by all accounts, a spectacularly dangerous place. Wild and otherworldly Impressions pad, flap and squirm in maze-like caves, where the way you came doesn'​​t lead back to where you came from, while Impressions ​and Muses desperate not to Fade lurk in old, shattered Vignettes, hungering for and relevancy once again. ​​All around them, unknowable landscapes confound with their dimension-warping properties. 
 + 
 +The frontier outpost of **Between-Wake-And-Sleep** has recently been established,​​ and offers ready access to Jo'​attempts at surreal fiction and literary postmodernism - though few who head out there have returned
 + 
 +Nonetheless,​ Far Dream also represents a fantastic source of riches for explorers and narrative scientists. Over time, the untapped Creative Juices in the air of these wastelands condense into a tangible, solid form - one that represents a source of unique power to the Muses - Tropes. Manifesting as booby trapped dungeons or actual dragons ready to be slain, these scenarios are ripe for the picking by plucky or more often desperate Muses.  
 + 
 +==== Trope Mining ==== 
 + 
 +Though Tropes can be obtained from Vignettes themselves, another popular (and risky) way of obtaining them is go Trope Mining. This doesn'​​t mean Muses go out into the Dreamscape armed with pickaxes, but rather refers to any number of ways a Muse can go collecting Tropes from out in the landscape itself. Whether defeating otherworldly,​​ never-seen-before behemoths to obtain **The Three-Eyed Demon** or earning **A Pair of Seven-League Boots** - many see this as a way to keep one step ahead of the competition.
  
-Nonetheless,​ Far Dream also represents a fantastic source of riches for prospectors,​ explorers, and narrative scientists. ​[[NFWS]] use their advanced sensory equipment to home in on rich seams of [[Tropes]]and [[Union]] expeditionary parties strike out to hew them from the earth, colonising new and lesser-known Vignettes. The Tropes ​they mine are often decidedly odd - whacky, surreal devices that owe as much to dream logic as Jo'​s ​regular reading material ​- but they are often valuable and serve as useful sources of Juice to keep Spindle going.+[[Factions]] are not oblivious to this, either. NFWS use their advanced sensory equipment to home in on unusual condensations ​of Tropes ​in newly discovered locationswhile some in the [[Free Idea Forum]] seek unsafe ​and unstable Trope agglomerations for their own subversive agenda. The Tropes ​that are found are often decidedly odd - whacky, surreal devices that owe as much to Dream logic as Jo'​s ​own creativity ​- but they are often valuable and serve as useful sources of Juice to keep Spindle going.
dreamscape.1569349833.txt.gz · Last modified: 2019/09/24 18:30 by gm_jaycee