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justice [2019/09/24 18:45] gm_jaycee created |
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- | "You know, the courts may not be working any more, but as long as everyone is videotaping everyone else, justice will be done." | + | "Though an author might think they can dictate right and wrong, they are but one, flawed perspective." |
- | <cite>Marge Simpson (The Simpsons)</cite> | + | <cite>Jo.</cite> |
</blockquote> | </blockquote> | ||
The Ideal of Justice consists of the aspects of Mercy and Ruthlessness. It deals with questions of morality, fairness and ideas of right and wrong - what is, what should be and what must be done. Such [[Muses]] will make the punishment fit the crime, and will be the first to grant a hero (or villain) an apt reward for their service - though not without a new lesson to be learnt. | The Ideal of Justice consists of the aspects of Mercy and Ruthlessness. It deals with questions of morality, fairness and ideas of right and wrong - what is, what should be and what must be done. Such [[Muses]] will make the punishment fit the crime, and will be the first to grant a hero (or villain) an apt reward for their service - though not without a new lesson to be learnt. | ||
- | Muses of Justice are daring vigilantes, roaring revolutionaries, terrible tyrants and scheming viziers - all tipping the blind scales of justice to their advantage, for good or ill. | + | Muses of Justice have power over themes of righting wrongs, just desserts, poetic justice and the manipulation of rules. They believe that the course of the Narrative is governed by characters' positions within moral codes. Hence, when a Muse of Justice wants to use their [[Skills]] to manipulate the Narrative of a [[vignettes|Vignette]], they must act to change those positions. |
- | + | ||
- | In [[Vignettes]] and the [[Dreamscape]], these powers can be manifested through applications of the Muses' [[Skills]]. | + | |
===== Strife ===== | ===== Strife ===== | ||
- | {{ justice_strife.jpg?nolink&350|Being rivals need not be as serious as all that.}} | + | {{ justice_strife.jpg?nolink&350|There was a sudden realisation that bringing fire to a stone building might be ineffective.}} |
The Strife Skill governs uses of powers to attack others. With Justice, a Muse could turn a foe's own weapon against them, or strike fear into their heart. | The Strife Skill governs uses of powers to attack others. With Justice, a Muse could turn a foe's own weapon against them, or strike fear into their heart. | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might make their enemy fear to tread where they once held sway. | + | * **Weak**: A Muse might humiliate an arrogant bully by beating them at their own game. |
- | * **Moderate**: A Muse might reverse the roles of two people, to teach them how the other feels. | + | * **Moderate**: A Muse might rile up the victims of a scam to take back what's been taken from them. |
- | * **Strong**: A Muse might condemn someone to death by their own weapon. | + | * **Strong**: A Muse might condemn a highwayman to death by their own pistol. |
* **Exceptional**: A Muse might use a corrupt ruler's laws against them to topple them from power to where they truly belong. | * **Exceptional**: A Muse might use a corrupt ruler's laws against them to topple them from power to where they truly belong. | ||
===== Subvert ===== | ===== Subvert ===== | ||
- | {{ justice_subvert.jpg?nolink&300|Some forgeries are better than others.}} | + | {{ justice_subvert.jpg?nolink&200|Some bribes are more effective than others.}} |
The Subvert Skill governs stealth, duplicity, and forgery. With Justice, a Muse might blind an opponent with a web of lies, or gain a reprieve at the last possible second. | The Subvert Skill governs stealth, duplicity, and forgery. With Justice, a Muse might blind an opponent with a web of lies, or gain a reprieve at the last possible second. | ||
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* **Weak**: A Muse might trick an opponent into bribing an official to get them in trouble. | * **Weak**: A Muse might trick an opponent into bribing an official to get them in trouble. | ||
* **Moderate**: A Muse might forge coins or a contract to bankrupt a robber baron. | * **Moderate**: A Muse might forge coins or a contract to bankrupt a robber baron. | ||
- | * **Strong**: A Muse might turn mercenaries against their paymasters. | + | * **Strong**: A Muse might outbid tyrant on some mercenaries, turning them against their former master. |
* **Exceptional**: A Muse might prevent the destruction of a whole city through a heartfelt appeal to a supervillain poised to destroy it. | * **Exceptional**: A Muse might prevent the destruction of a whole city through a heartfelt appeal to a supervillain poised to destroy it. | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might get an idea of someone's flaws and what their weaknesses are. | + | * **Weak**: A Muse might intuitively notice someone's vices. |
- | * **Moderate**: A Muse might sense where a murder has been committed. | + | * **Moderate**: A Muse might detect where a murder has been committed through small clues. |
* **Strong**: A Muse might piece together the complex web of a criminal syndicate. | * **Strong**: A Muse might piece together the complex web of a criminal syndicate. | ||
- | * **Exceptional**: A Muse might sense the darkest secrets of the Empire, and who committed its greatest crimes. | + | * **Exceptional**: A Muse might portent the darkest secrets of the Empire, and who committed its greatest crimes. |
===== Sculpt ===== | ===== Sculpt ===== | ||
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Some examples of applications at different power levels are: | Some examples of applications at different power levels are: | ||
- | * **Weak**: A Muse might make an adventurer's sword look more heroic. | + | * **Weak**: A Muse might forge an adventuror's sword to look more heroic. |
- | * **Moderate**: A Muse might change a person's outfit to show what they really stand for. | + | * **Moderate**: A Muse might subtly modify someone's outfit to show what they really stand for. |
- | * **Strong**: A Muse might turn a statue into a witch's familiar. | + | * **Strong**: A Muse might cast a spell to turn a statue into a witch's familiar. |
* **Exceptional**: A Muse might fortify a castle to defend its stoic owner. | * **Exceptional**: A Muse might fortify a castle to defend its stoic owner. |