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quirks_and_flaws [2019/09/24 18:48] gm_jaycee |
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Quirks and Flaws may be purchased at [[Character Creation]], though both may be acquired or lost through gameplay (though not through [[Character Advancement]]). | Quirks and Flaws may be purchased at [[Character Creation]], though both may be acquired or lost through gameplay (though not through [[Character Advancement]]). | ||
- | At game start you may take **1** free Quirk (+), followed by up to **3** further Quirks so long as each is offset by a Flaw (-). You may also take additional Flaws, regardless of the number of Quirks, up to 5 Flaws in total. Unless specified, you may only take a Quirk or Flaw once. Quirks/Flaws designated by (+/-) count as one Quirk AND one Flaw towards your totals. | + | At game start you may take **1** free Quirk (+), followed by up to **3** further Quirks so long as each is offset by a Flaw (-). You may also take additional Flaws, regardless of the number of Quirks, up to 5 Flaws in total. Unless specified, you may only take a Quirk or Flaw once. Quirks/Flaws designated by (+ AND -) count as one Quirk AND one Flaw towards your totals. |
[[quirks_and_flaws#playstyle_quirks|Playstyle Quirks]] listed at the bottom of the page are completely free and do not count towards your totals. They can be used to tell the GM team a bit about how we should handle your character and interpret their actions in case of ambiguity. You can take as many of these as you like, and can freely add or remove them at any point over the course of the game. | [[quirks_and_flaws#playstyle_quirks|Playstyle Quirks]] listed at the bottom of the page are completely free and do not count towards your totals. They can be used to tell the GM team a bit about how we should handle your character and interpret their actions in case of ambiguity. You can take as many of these as you like, and can freely add or remove them at any point over the course of the game. | ||
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While many [[Muses]] find that their role in a [[vignettes|Vignette]] is fixed once it's begun, you're able to switch between parts **once** at will once things are up and running. It might not make things go entirely your way, and other Muses won't like being pushed out of things, but you'll certain have more options! | While many [[Muses]] find that their role in a [[vignettes|Vignette]] is fixed once it's begun, you're able to switch between parts **once** at will once things are up and running. It might not make things go entirely your way, and other Muses won't like being pushed out of things, but you'll certain have more options! | ||
- | **Back From the Brink (-)** | + | **Back from the Brink (-)** |
You once came dangerously close to [[Fading]], and it has left you scarred. The prospect of Fading terrifies you, and may cause you to act irrationally if you feel threatened. | You once came dangerously close to [[Fading]], and it has left you scarred. The prospect of Fading terrifies you, and may cause you to act irrationally if you feel threatened. | ||
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**Bullet Magnet (-)** | **Bullet Magnet (-)** | ||
- | No matter where you are, or what you are doing, when trouble kicks off you are //somehow// always on the receiving end of it. At least that's how it feels. If you take this flaw, you are not more likely to end up taking fatal damage, but any ruckus that goes on around is much more likely to rebound onto to you. | + | No matter where you are, or what you are doing, when trouble kicks off you are //somehow// always on the receiving end of it. At least that's how it feels. If you take this flaw, you are not more likely to end up taking fatal damage, but any ruckus that goes on around is much more likely to rebound onto you. |
**Deckbuilder (+)** | **Deckbuilder (+)** | ||
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The best sources of [[Tropes]] are out in [[Vignettes]] and [[dreamscape#far_dream|Far Dream]], but occasionally they appear closer to home, too, and you're often lucky enough to find them. You get one free Trope Card per turn, in addition to whatever you get from actions. | The best sources of [[Tropes]] are out in [[Vignettes]] and [[dreamscape#far_dream|Far Dream]], but occasionally they appear closer to home, too, and you're often lucky enough to find them. You get one free Trope Card per turn, in addition to whatever you get from actions. | ||
- | **Extra (+/-)** | + | **Extra (+ AND -)** |
There's the BORING way of doing things, and then there's YOUR way of doing things: with __FLAIR__ and __PIZZAZZ__. It may not always be the safest approach, but attention is what [[Muses]] need, and attention is what you get. | There's the BORING way of doing things, and then there's YOUR way of doing things: with __FLAIR__ and __PIZZAZZ__. It may not always be the safest approach, but attention is what [[Muses]] need, and attention is what you get. | ||
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**Fading (TWO -)** | **Fading (TWO -)** | ||
- | Jo hasn't thought of you in a while, and even though everyone's collective [[creative_juices|Juice]] is low, you find your powers especially weak. If you take this flaw, you'll be [[Fading]], which means you're losing your Creative Juices. You'll probably want to do something about this before it gets worse! | + | Jo hasn't thought of you in a while, and even though everyone's collective [[dreamscape#creative_juices|Juice]] is low, you find your powers especially weak. If you take this flaw, you'll be [[Fading]], which means you're losing your Creative Juices. You'll probably want to do something about this before it gets worse! |
- | //(If you ignore this it will gradually effect you more seriously, and your character will eventually become unplayable.)// | + | //(If you ignore this it will gradually affect you more seriously, and your character will eventually become unplayable.)// |
**Fashionably Late (+)** | **Fashionably Late (+)** | ||
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**Old School (-)** | **Old School (-)** | ||
- | Fancy Juicetronic inventions and new fangled tech is lost on you. You're a [[muses|Muse]] dammit! Your powers are rooted in changing story and making an impact on [[Jo]]; no more, no less. You are less capable than normal at understanding the dynamics of the [[spindle#juice_battery|Juice Vat]], portable Juice batteries, mining tools, vehicles that traverse [[dreamscape|Dream]] and other devices that require Juice to power. | + | Fancy Juicetronic inventions and new fangled tech is lost on you. You're a [[muses|Muse]] dammit! Your powers are rooted in changing story and making an impact on [[Jo]]; no more, no less. You are less capable than normal at understanding the dynamics of the [[spindle#juice_battery|Juice Vat]], portable [[dreamscape#creative_juices|Juice]] batteries, mining tools, vehicles that traverse [[dreamscape|Dream]] and other devices that require Juice to power. |
**Once Censored (-)** | **Once Censored (-)** | ||
- | Though you've been welcomed back into society (at least by some), your ideas were just too //radical// for most Muses to deal with - so they [[censorship|Censored]] you. You'll have the outline of the word "CENSORED" somewhere visible on your body. You may or may not have had a traumatic experience with Censorship (though please let us know either way). | + | Though you've been welcomed back into society (at least by some), your ideas were just too //radical// for most [[Muses]] to deal with - so they [[censorship|Censored]] you. You'll have the outline of the word "CENSORED" somewhere visible on your body, and you certainly won't be the most popular Muse in town. |
**Quick Thinker (+)** | **Quick Thinker (+)** | ||
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**Resources (+)** | **Resources (+)** | ||
- | In these volatile times, wealth is more important than ever - and you've got a little something stashed away. You start the game with **6** [[tropes|Trope Cards]]. You may suggest vague preferences for these, though you can't be specific. | + | In these volatile times, wealth is more important than ever - and you've got a little something stashed away. You start the game with **4** [[tropes|Trope Cards]]. You may suggest vague preferences for these, though you can't be specific. |
- | **Wanderlust (-)** | + | **Wanderlust (-)** |
- | You just can't sit still in [[Spindle]]. You thrive being in [[Vignettes]] and beyond the city of Muses. If you haven't left in a while you get antsy. This makes actions taken in Spindle less effective if you haven't visited Vignettes or [[vignettes#impressions|Impressions]] in a while. | + | You just can't sit still in [[Spindle]]. You thrive being in [[Vignettes]] and beyond the city of Muses. If you haven't left in a while you get antsy. This makes actions taken in Spindle far less effective if you haven't visited Vignettes or [[vignettes#impressions|Impressions]] in a while. |
**What Could Possibly Go Wrong? (-)** | **What Could Possibly Go Wrong? (-)** | ||
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//OC: This will often hit at unexpected and inconvenient times, though we will always aim to ensure things fail in a fun way!// | //OC: This will often hit at unexpected and inconvenient times, though we will always aim to ensure things fail in a fun way!// | ||
- | **Why Are You Like This? (-)** | + | **Why Are You Like This? (+ AND -)** |
- | You have one non-human part gained as you have matured as a Muse. This might be biological, mechanical or otherwise, but it must be related to your personality and [[ideals|Ideal]]. You may choose what it looks like, but seeing as it is non-human in a mostly humanoid world, it is difficult to maintain, use and and can be clumsy in unforeseen ways. | + | You have one non-human part gained as you have matured as a Muse. This might be biological, mechanical or otherwise, but it must be related to your personality and [[ideals|Ideal]]. You may choose what it looks like, but seeing as it is non-human in a mostly humanoid world, it is difficult to maintain, use and can be clumsy in unforeseen ways. However, it will provide you with an unusual advantage if used effectively. |
===== Relationship Quirks ===== | ===== Relationship Quirks ===== | ||
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**Booed (-)** | **Booed (-)** | ||
- | There is a particular [[vignettes|Vignette]] in which you really messed up in the past, as a result these [[vignettes#impressions|Impressions]] remember. And they remember just how much they don't like you. If you aren't careful they'll start spreading rumours about your shoddy work - or worse. | + | There is a particular [[vignettes|Vignette]] in which you really messed up in the past; as a result these [[vignettes#impressions|Impressions]] remember. And they remember just how much they don't like you. If you aren't careful they'll start spreading rumours about your shoddy work - or worse. |
**Dark Secret (-)** | **Dark Secret (-)** | ||
- | You're hiding something, and you don't want anybody to know about it. Not anyone that doesn't already know, at least... and that's the problem. If someone blows your cover who knows what might happens? It could be [[Censorship]], or worse... | + | You're hiding something, and you don't want anybody to know about it. Not anyone that doesn't already know, at least... and that's the problem. If someone blows your cover who knows what might happens? It could be [[Censorship]], or worse... Please let us know the details, in any case! |
**Owed a Favour (+)** | **Owed a Favour (+)** | ||
- | Someone you know owes you one, and you won't let them forget it. Call it in at some point and they'll help you out however they can. | + | Someone you know owes you one, and you won't let them forget it. Call it in at some point and they'll help you out however they can. Let us know who they are and what they owe you! |
**Powerful Enemy (-)** | **Powerful Enemy (-)** | ||
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**Combatant (+)** | **Combatant (+)** | ||
- | You're good at picking your fights, and whatever you're wielding you always manage to get the upper hand. Armoury [[Tropes]] are more effective when you use them. | + | You're good at picking your fights, and whatever you're wielding you always manage to get the upper hand. Armament [[Tropes]] are more effective when you use them. |
//(Cannot be taken with Wrekt.)// | //(Cannot be taken with Wrekt.)// | ||
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Some people just know exactly how to shape things to get what they what, but not you. You're always one (or three) steps behind, catching up as best you can. Narrative Device [[Tropes]] are less effective when you use them. | Some people just know exactly how to shape things to get what they what, but not you. You're always one (or three) steps behind, catching up as best you can. Narrative Device [[Tropes]] are less effective when you use them. | ||
- | //(Cannot be taken with Innovator.))// | + | //(Cannot be taken with Innovator.)// |
**Innovator (+)** | **Innovator (+)** | ||
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**Wrekt (-)** | **Wrekt (-)** | ||
- | No matter how hard you try - no matter what you try and pull out of your deck - fights tend to go against you. Armoury [[Tropes]] are less effective when you use them. | + | No matter how hard you try - no matter what you try and pull out of your deck - fights tend to go against you. Armament [[Tropes]] are less effective when you use them. |
//(Cannot be taken with Combatant.)// | //(Cannot be taken with Combatant.)// | ||
- | ===== Faction Quirks ===== | + | ===== Academy of Thought Quirks ===== |
- | + | ||
- | These quirks and flaws are faction-specific. | + | |
- | + | ||
- | ==== Academy of Thought ==== | + | |
You may only take these quirks and flaws if you are a member of the [[Academy of Thought]]. | You may only take these quirks and flaws if you are a member of the [[Academy of Thought]]. | ||
- | |||
- | **Beat Cop (-)** | ||
- | |||
- | You're a newbie, or maybe you've been knocked down a peg or two after spilling your tea on Principal Inquistive Morta Lipwig. Either way, you don't start the game as //Inquisitive Praefectus//; you're simply an //Inquisitive//. | ||
- | |||
- | //(Cannot be taken with Sergeant Pepper.)// | ||
**Flash the Badge (+)** | **Flash the Badge (+)** | ||
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Inquisitives need to cover important stories and thus sometimes in restricted areas - they even have a Badge to prove it. Though you won't be able to go anywhere, you'll certainly be allowed in places above your rank. | Inquisitives need to cover important stories and thus sometimes in restricted areas - they even have a Badge to prove it. Though you won't be able to go anywhere, you'll certainly be allowed in places above your rank. | ||
- | **Forever an Intern (+/-)** | + | **Forever an Intern (+ AND -)** |
- | + | ||
- | Blindly following orders is a key part of an Inquisitive's job. However it seems that you've attracted the attention of someone up above who thinks you are the best person to dictate a specific assignment or even outcome of a scenario. You must be seen to strive to achieve this, or suffer the consequences. | + | |
- | + | ||
- | **Goody Two-Shoes (-)** | + | |
- | Academy Inquisitives are beacons of honesty and peace amongst the people. Therefore, they suffer greater social consequences for shady or any less-than-noble thoughts or activities. | + | Blindly following orders is a key part of an Inquisitive's job. However it seems that you've attracted the attention of someone up above who thinks you are the best person to dictate a specific assignment or even outcome of a scenario. Though it'll grant you a number of perks, you must be seen to strive to achieve this, or suffer the consequences. |
**Sergeant Pepper (+)** | **Sergeant Pepper (+)** | ||
- | Be it good work, or time served, you're more accomplished than the average Inquisitve. Rather than an //Inquisitive Praefectus//, you start the game as a //Head Inquisitive//. | + | Be it good work, or time served, you're more accomplished than the average Inquisitve. Rather than a basic //Inquisitive//, you start the game as a //Inquisitive Praefectus//. |
- | //(Cannot be taken with Beat Cop.)// | + | ===== Food For Thought Quirks ===== |
- | + | ||
- | ==== Food For Thought ==== | + | |
You may only take these quirks and flaws if you are a member of [[Food For Thought]]. | You may only take these quirks and flaws if you are a member of [[Food For Thought]]. | ||
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Somehow you are just not very good at keeping secrets. Something you've only told one person always manages to get spread through the whole of the [[Dreamscape]]. You just can't keep your mouth shut. | Somehow you are just not very good at keeping secrets. Something you've only told one person always manages to get spread through the whole of the [[Dreamscape]]. You just can't keep your mouth shut. | ||
- | ==== Free Idea Forum ==== | + | ===== Free Idea Forum Quirks ===== |
You may only take these quirks and flaws if you are a member of the [[Free Idea Forum]]. | You may only take these quirks and flaws if you are a member of the [[Free Idea Forum]]. | ||
- | **Covert Agent (+)** | + | **Covert Agent (+ AND -)** |
- | You've managed to take a position of responsibility in another faction from which you can further the goals of FREEDOM! | + | You've managed to take a position of responsibility in another faction from which you can further the goals of FREEDOM! Of course, this probably won't end well should they ever find out. Let us know which faction you have become embedded in. |
- | **Person of Interest (-)** | + | ** Criminal Underworld (+ AND -)** |
- | They're onto you, and you know it. Someone snitched, or maybe you fucked up, and while they don't have the evidence they need... yet, the [[Academy of Thought]] //are// out to get you. | + | Not everyone in the Free Idea Forum is a true believer. You know a more self-interested subset of the organisation and they can hook you up with illegal tropes, proto-memes and worse... at a price. Trouble is, you're in too deep now and if they go down they'll take you with them. |
- | ==== Jommunity ==== | + | ** We meet at last... (-)** |
+ | |||
+ | You have this alarming tendency to end up being captured by the big bad. Whether its a character you're playing in a Vignette or just running afoul of the Academy of Thought, you find yourself tied up being Monologued at with frighting regularity. | ||
+ | |||
+ | ===== Jommunity Quirks ===== | ||
You may only take these quirks and flaws if you are a member of [[Jommunity]]. | You may only take these quirks and flaws if you are a member of [[Jommunity]]. | ||
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Your ideas are not well supported within Jommunity, and as a result the Jodom doesn't trust you and Jofluencers will be more hesitant to collaborate with you. Let us know what your ideas are, and why people don't like them. | Your ideas are not well supported within Jommunity, and as a result the Jodom doesn't trust you and Jofluencers will be more hesitant to collaborate with you. Let us know what your ideas are, and why people don't like them. | ||
- | **Head Honcho (+/-)** | + | **Head Honcho (+ AND -)** |
You have a small business that you run within Jommunity, complete with a space, products, merch and a couple of [[vignettes#impressions|Impression]] staff members. Let us know something about it, though if you leave it unattended it may evolve in unforseen ways. | You have a small business that you run within Jommunity, complete with a space, products, merch and a couple of [[vignettes#impressions|Impression]] staff members. Let us know something about it, though if you leave it unattended it may evolve in unforseen ways. | ||
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You have a space within //Jo TV// to promote whatever product or service you wish, or spread any message you fancy! Let us know what these are! | You have a space within //Jo TV// to promote whatever product or service you wish, or spread any message you fancy! Let us know what these are! | ||
- | ==== Nightmare Fuel Weather Station ==== | + | ===== Nightmare Fuel Weather Station Quirks ===== |
You may only take these quirks and flaws if you are a member of [[nfws|Nightmare Fuel Weather Station]]. | You may only take these quirks and flaws if you are a member of [[nfws|Nightmare Fuel Weather Station]]. | ||
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**Juicetronic Invention (+)** | **Juicetronic Invention (+)** | ||
- | You have access to a unique Juice powered invention that has yet to be released to the public. While Muses may wield any invention that can possibly be created in this world, usage of inventions that threaten the peace of [[dreamscape|Dream]] can and will be prosecuted by the [[Academy of Thought]]. Let us know what it is, though. | + | You have access to a unique [[dreamscape#creative_juices|Juice]] powered invention that has yet to be released to the public. While Muses may wield any invention that can possibly be created in this world, usage of inventions that threaten the peace of [[dreamscape|Dream]] can and will be prosecuted by the [[Academy of Thought]]. Let us know what it is, though. |
Some examples of possible purposes for inventions: | Some examples of possible purposes for inventions: | ||
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* Project a hologram of the contents of a [[tropes|Trope Card]]. | * Project a hologram of the contents of a [[tropes|Trope Card]]. | ||
* Temporarily close a [[vignettes#transitions|Transition]]. | * Temporarily close a [[vignettes#transitions|Transition]]. | ||
- | * Detect nearby large quantities of [[creative_juices|Juice]]. | + | * Detect nearby large quantities of [[dreamscape#creative_juices|Juice]]. |
**Well-Travelled (+)** | **Well-Travelled (+)** | ||
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**X days without incident (-)** | **X days without incident (-)** | ||
- | Working in close proximity to the [[spindle#juice_battery|Juice Battery]] on a daily basis means that when accidents happen, staff tend to feel the brunt of its effects. This makes the [[muses|Muse]] more susceptible to the side-effects of [[creative_juices|Juice]] experiment malfunctions that may not be your fault. | + | Working in close proximity to the [[spindle#juice_battery|Juice Battery]] on a daily basis means that when accidents happen, staff tend to feel the brunt of its effects. This makes the [[muses|Muse]] more susceptible to the side-effects of [[dreamscape#creative_juices|Juice]] experiment malfunctions that may not be your fault. |
- | ==== Pure Inspiration ==== | + | ===== Pure Inspiration Quirks ===== |
You may only take these quirks and flaws if you are a member of [[Pure Inspiration]]. | You may only take these quirks and flaws if you are a member of [[Pure Inspiration]]. | ||
- | **Curator (+/-)** | + | **Curator (+ AND -)** |
You are a Curator at the [[spindle#exhibition_hall|Exhibition Hall]] and have some sway over which creations get featured. You therefore have more control than most about what gets brought to the forefront of [[jo|Jo's]] attention. However, you will also be under considerable pressure from those within Pure Inspiration - and outside it, should your position be more widely known - over which pieces do, or don't, get displayed. | You are a Curator at the [[spindle#exhibition_hall|Exhibition Hall]] and have some sway over which creations get featured. You therefore have more control than most about what gets brought to the forefront of [[jo|Jo's]] attention. However, you will also be under considerable pressure from those within Pure Inspiration - and outside it, should your position be more widely known - over which pieces do, or don't, get displayed. | ||
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You have both an innate sense of style and a charm which makes others want to emulate you - and perhaps even a dedicated group of fans. From appearance and clothing choices to trends in [[vignettes|Vignette]] alteration, you find it easier than most to influence the Next Big Thing. | You have both an innate sense of style and a charm which makes others want to emulate you - and perhaps even a dedicated group of fans. From appearance and clothing choices to trends in [[vignettes|Vignette]] alteration, you find it easier than most to influence the Next Big Thing. | ||
- | ==== Union ==== | + | **Public Eye (-)** |
- | + | ||
- | You may only take these quirks and flaws if you are a member of [[Union]]. | + | |
- | + | ||
- | **Dark Materials (+)** | + | |
- | Union workers get all the dangerous jobs, but you have a knack for telling when things are about to explode. You're more likely to escape unscathed from problems with heavy machinery, cave-ins and accidental [[vignettes|Vignette]] de-activations. | + | You are a Muse of some fame for one reason or another, and so your actions naturally come under public scrutiny more often than most. This would be fine, except somehow it always seems that the things which gain the most attention are your failures and embarrassments... |
- | **Homies (+)** | + | ===== Sell-Out Syndicate Quirks ===== |
- | If you're in danger, you're not in danger alone. Union looks after its own, and scrappy bands of workin' folks have a tendency to appear in the most improbable circumstances when you are in danger, eager to fight by your side or provide powerful moral support. While similar to the //Allies// Quirk, this ability is less easy to call on intentionally (rather, your comrades will appear when you are in danger), but the minions and fellow-workers it summons are willing to put down their lives on the line for you. | + | You may only take these quirks and flaws if you are a member of the [[syndicate|Sell-Out Syndicate]]. |
- | **Mad Gains (+)** | + | **Efficient Extractor (+)** |
- | You've been working in the mines all your life, and you're pretty damn good at it by now. You have the strength to extract [[Tropes]] where others couldn't, so any time you spend collecting Tropes will have greater yields than what others would get. | + | You have perfected the techniques to effectively extract [[Tropes]]. Any action where you are collecting Tropes will yield greater results than others would get. |
- | **Organiser (+/-)** | + | **Security Contractor (+ AND -)** |
- | You are secretary, leader, counsellor and advocate for a particularly rowdy group of Union members who are keen on managing from below. They will approach you and expect you to deal with their problems - sometimes professional, often personal. They are annoying, but they’ll come through for you with information, resources and support in your hour of direst need. | + | You are one of the Muses responsible for ensuring that the [[syndicate#trope exchange|Trope Exchange]] gets what it's owed, and some amount of work will be expected of you. However, you also have greater access than most to the Exchange's internal workings. |
- | **Rustic etiquette (-)** | + | **Short Squeeze (-)** |
- | Your Union homies always speak their minds, and don't let protecting feelings get in the way of clear communication. When you're interacting with other people, though, this is often misinterpreted as rudeness, and conversely, you sometimes misinterpret the sorts of social signals the haughty socialites use, too. | + | You made a deal that, in retrospect, wasn't such a good idea. Until you can fulfil your debt by paying back the particular Tropes you owe, you may be able to persuade them to not call it in with small regular payments. |
===== Playstyle Quirks ===== | ===== Playstyle Quirks ===== | ||
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Characters with this quirk may be subject to mind-controlling effects. We will avoid this happening to player characters otherwise, but there may still be roleplaying effects from things that alter your mental state, which will take the form of suggestions (e.g. "you feel happier than usual"). | Characters with this quirk may be subject to mind-controlling effects. We will avoid this happening to player characters otherwise, but there may still be roleplaying effects from things that alter your mental state, which will take the form of suggestions (e.g. "you feel happier than usual"). | ||
- | **Romanceless (0)** | + | **Romance Me (0)** |
- | If you have this quirk, NPCs will not try to initiate romances with your character. Not taking the quirk doesn't necessarily imply that it will happen; only that it might if we think it makes sense. | + | If you have this quirk, NPCs will potentially try to initiate romance with your character. Not taking the quirk doesn't stop you from trying to initiate with NPCs or other players, of course, though [[conduct_and_themes#in_character_bullying_harassment_romantic_obsession_and_romantic_stalking|make sure they're okay with it first]]! |