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==== Archetype ==== | ==== Archetype ==== | ||
- | {{ archetype.png?nolink&|The Archetype suit.}} | + | {{ archetype.png?nolink&118|The Archetype suit.}} |
Whether we're talking about an **Elf** or **The Retired Badass**, these are the archetypal versions of characters. When played, they will take on whatever form makes most sense in their Vignette - though if they're sentient, don't expect them to be too happy if they're completely out of context. | Whether we're talking about an **Elf** or **The Retired Badass**, these are the archetypal versions of characters. When played, they will take on whatever form makes most sense in their Vignette - though if they're sentient, don't expect them to be too happy if they're completely out of context. | ||
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==== Armament ==== | ==== Armament ==== | ||
- | {{ armament.png?nolink&|The Armament suit.}} | + | {{ armament.png?nolink&110|The Armament suit.}} |
From **A Fiery Brand** to **A Suspended Grand Piano**, these are generally pretty combat-oriented. That doesn't mean you can't use them in new and innovative ways, but they won't tend to be of much use unless you're trying to bash someone over the head - or something similar. | From **A Fiery Brand** to **A Suspended Grand Piano**, these are generally pretty combat-oriented. That doesn't mean you can't use them in new and innovative ways, but they won't tend to be of much use unless you're trying to bash someone over the head - or something similar. | ||
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==== Narrative Device ==== | ==== Narrative Device ==== | ||
- | {{ narrative_device.png?nolink&|The Narrative Device suit.}} | + | {{ narrative_device.png?nolink&118|The Narrative Device suit.}} |
**A Raging Storm** might set the scene, while **A Wig Snatch** might expose the villain for the fraud they always were. These tend to be for when you want to send the narrative in a new, interesting direction - or simply want to enhance the flavour of what's already there. | **A Raging Storm** might set the scene, while **A Wig Snatch** might expose the villain for the fraud they always were. These tend to be for when you want to send the narrative in a new, interesting direction - or simply want to enhance the flavour of what's already there. | ||
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==== Object ==== | ==== Object ==== | ||
- | {{ object.png?nolink&|The Object suit.}} | + | {{ object.png?nolink&118|The Object suit.}} |
Though we might be talking about **An Eerie Mask**, Objects need not be particularly tangible: **A Haunting Melody** could be the perfect addition to an otherwise unmoving piece. A miscellaneous selection of everything and anything, they can be used in any way you can think of. | Though we might be talking about **An Eerie Mask**, Objects need not be particularly tangible: **A Haunting Melody** could be the perfect addition to an otherwise unmoving piece. A miscellaneous selection of everything and anything, they can be used in any way you can think of. | ||
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Here is an example of a Trope Card: | Here is an example of a Trope Card: | ||
- | {{ trope_card.png?nolink&400 |A Trope Card.}} | + | {{ trope_card.png?nolink&500 |A Trope Card.}} |
The crown in the upper left and the blue colour indicates that this is an Archetype, and the number II specifies that this is of rank 2. To the right is the Card's name - in this case **A Bound Spirit**. | The crown in the upper left and the blue colour indicates that this is an Archetype, and the number II specifies that this is of rank 2. To the right is the Card's name - in this case **A Bound Spirit**. |