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uptime_and_sessions [2019/09/24 18:50] gm_jaycee created |
uptime_and_sessions [2019/10/07 20:37] (current) gm_jaycee |
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**Time Out**: This is used by the GMs to let everyone know that it's now time to drop out of character again because the session has ended. | **Time Out**: This is used by the GMs to let everyone know that it's now time to drop out of character again because the session has ended. | ||
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+ | {{ two_fingers.jpg?nolink&100|For dropping out of character.}} | ||
**Two fingers in the air**: Literally sticking two fingers in the air, this is used by players and GMs to show that they are temporarily dropping out of character for whatever reason. This might be, for example, to ask something OC ("Is it alright if I hold your hand?"), to pass through the playing space unimpeded or even for GMs to listen in on secret conversations (though players shouldn't do this!). When someone is doing this, it is as though their character is not there. | **Two fingers in the air**: Literally sticking two fingers in the air, this is used by players and GMs to show that they are temporarily dropping out of character for whatever reason. This might be, for example, to ask something OC ("Is it alright if I hold your hand?"), to pass through the playing space unimpeded or even for GMs to listen in on secret conversations (though players shouldn't do this!). When someone is doing this, it is as though their character is not there. | ||
- | **Television**: Accompanied by two fingers in the air, this can be used by players or GMs if they feel uncomfortable or unsafe and wish to leave the situation. That person and everyone interacting with them should immediately stop roleplaying to give them time to walk away without any further comment or confrontation. | + | **Close Book**: Accompanied by two fingers in the air, this can be used by players or GMs if they feel uncomfortable or unsafe and wish to leave the situation. That person and everyone interacting with them should immediately stop roleplaying to give them time to walk away without any further comment or confrontation. |
- | **Dial It Down**: Accompanied by two fingers in the air, this can be used by players or GMs to say that the interaction is becoming too intense for them, and that the people interacting with them should dial back with what they're doing. This is especially useful if you're finding a confrontation too much but don't want to use the Television call. | + | **Dial It Down**: Accompanied by two fingers in the air, this can be used by players or GMs to say that the interaction is becoming too intense for them, and that the people interacting with them should dial back with what they're doing. This is especially useful if you're finding a confrontation too much but don't want to use the Close Book call. |
===== Session Rules ===== | ===== Session Rules ===== | ||
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==== Theft ==== | ==== Theft ==== | ||
- | Pickpocketing Trope Cards is not allowed, as it is against our [[conduct_and_themes#behaviour_guidelines|Behaviour Guidelines]]. If someone has left Trope Cards lying around, on the other hand, then they're fair game. While it's probably not a good idea to leave your Trope Cards lying around with your OC belongings for this reason, please don't go rifling through other people's things in order to find them! Use common sense, and it's a good idea to leave your Trope Cards in their envelope. | + | Pickpocketing Trope Cards is not allowed, as it is against our [[conduct_and_themes#behaviour_guidelines|Behaviour Guidelines]]. If someone has left Trope Cards lying around, on the other hand, then they're fair game. While it's probably not a good idea to leave your Trope Cards lying around with your OC belongings for this reason, please don't go rifling through other people's things in order to find them! Use common sense, and it's a good idea to leave your Trope Cards in their envelope when you're not using them. |
===== Questions ===== | ===== Questions ===== | ||
If you have any questions, please feel free to ask any of the GMs out of character. Please bear in mind that they might be busy with someone else. It's also good to remember that we aren't encyclopaedias and might need to consult our notes or another GM before giving you an answer, so it may be a couple of minutes before we're able to answer. | If you have any questions, please feel free to ask any of the GMs out of character. Please bear in mind that they might be busy with someone else. It's also good to remember that we aren't encyclopaedias and might need to consult our notes or another GM before giving you an answer, so it may be a couple of minutes before we're able to answer. |