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vignette:the_children_of_straxia [2019/12/03 15:54] gm_jaycee |
vignette:the_children_of_straxia [2020/01/21 13:54] (current) gm_jaycee |
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=====Key Impressions===== | =====Key Impressions===== | ||
- | **The Fighter**: <color red>**Not Playable**</color>. One of Straxia's killers. Not much is known about them. | + | **The Fighter**: <color blue>**Not Playable**</color>. One of Straxia's killers, not much is known about them. |
- | **The Thief**: <color red>**Not Playable**</color>. One of Straxia's killers. Not much is known about them. | + | **The Thief**: <color blue>**Not Playable**</color>. One of Straxia's killers, not much is known about them. |
- | **The Wizard**: <color red>**Not Playable**</color>. One of Straxia's killers. Not much is known about them. | + | **The Wizard**: <color blue>**Not Playable**</color>. One of Straxia's killers, not much is known about them. |
- | **The Paladin**: <color red>**Not Playable**</color>. One of Straxia's killers. Not much is known about them. | + | **The Paladin**: <color blue>**Not Playable**</color>. One of Straxia's killers, not much is known about them. |
- | **The Wyrmlings**: <color blue>**Playable**</color>. No more than six Wyrmlings may be present. | + | **The Wyrmlings**: <color red>**Playable**</color>. The cast of this Vignette is as yet unset, because they are intended to represent the characters Jo's friends bring to this adventure. Hence Muses are going to need to pick up the slack and intrduce most of the key characters by simply asserting their presence in the story. In chapter one this mostly takes the forms of the Wyrmlings. Muses looking to be a Wyrmling must submit a **condition** and a **compromise**: something that they will not accept the Wyrmlings not agreeing to, and what they will concede/sacrifice to come to a compromise. Wyrmlings that cannot compromise, or at least appear to compromise do not appear in chapters 2-4. Furthermore they must indicate why Straxia is important to this Wyrmling. |
- | The cast of this Vignette is as yet unset, because they are intended to represent the characters Jo's friends bring to this adventure. Hence Muses are going to need to pick up the slack and intrduce most of the key characters by simply asserting their presence in the story. In chapter one this mostly takes the forms of the Wyrmlings. | + | Reasonable Impressions to introduce include: |
- | + | * A Enchanter who has chosen to live among monsters rather than Humanoids. | |
- | Muses looking to be a Wyrmling must submit a **condition** and a **compromise**: something that they will not accept the Wyrmlings not agreeing to, and what they will concede or sacrifice to come to a compromise. Wyrmlings that cannot compromise, or at least appear to compromise do not appear in chapters 2-4. Furthermore they must indicate why Straxia is important to this Wyrmling. | + | * A terrible Monster that represents the worst of their kind. |
+ | * The portly village mayor. | ||
=====Chapters===== | =====Chapters===== | ||
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In the (aftermath) of the murder of Straxia, the Wyrmlings decide on what they should do. They eventually agree that they need to go to the village where the adventurers are, although how and why they want to go there is yet to be determined. | In the (aftermath) of the murder of Straxia, the Wyrmlings decide on what they should do. They eventually agree that they need to go to the village where the adventurers are, although how and why they want to go there is yet to be determined. | ||
+ | |||
+ | When the Vignette first ran, the wyrmlings decided to make their way to Townsburg, the town where the adventurers came from, and to punish them non-violently by turning the people there against them. They managed to capture a human adventurer hoping to pick over the spoils called Frilbo, and currently have him tied up. | ||
==== Chapter 2 ==== | ==== Chapter 2 ==== | ||
- | On discovering an adventurer in their midst, and none too happy about it, the party head towards Townsburg at the bottom of the mountain - apparently where the adventurers came from. | + | Making their way down the mountain, the wyrmlings run into a fairy, who offers them a choice of three magical items: a cloak of invisibility, a sword of manslaying and a horn of sleep. What will they choose? |
- | + | ||
- | The wyrmlings released their prisoner after Serendebian scouted the town in the form of a crow. They got to the centre of town where they demanded justice for Straxia, but as the town offered to hear their case the Adventurers arived, and after provoking the wyrmlings into a fight, soundly defeated them. They were only stopped from killing the wyrmlings by the intervention of the barkeep. | + | |
==== Chapter 3 ==== | ==== Chapter 3 ==== | ||
- | Defeated in combat, the wyrmlings gather their evidence and present a case in court against the adventuers. | + | In chapter three the the Wyrmlings submited a case against The Adventurers, attempting to get justice for Straxia's murder. They gathered evidence from Straxia's cave, trained up Frilbo as a lawyer and presented a case against the adventurers. Kyania seemed to haved swayed the peoples hearts, and the evidence prodided by Opelion and Serendebian persuaded was compelling. |
- | It's a courtroom drama! | + | Unfortunately the transmission was interrupted just before the Judge pronounced sentance on the adventuers. |
+ | |||
+ | It is uncertain whether it will be possible to open the Vignette again. | ||
==== Chapter 4 ==== | ==== Chapter 4 ==== | ||
- | Unknown. | + | In chapter four several years have passed since the events of the last chapter. The Adventurers had been put away for their crimes, and since then Townsberg had become the home of not just the Wyrmlings, but many monsterous species. However, the town still struggled to recover from the devestation of the catastrophe now called The Sundering. |
+ | |||
+ | Kyania worked hard to do her part for the town and build a livlihood as a tourism dragon, and had the idea of offering visits to other worlds through the rends in the sky. However, despite a promising start, these ambitions were threatened by burgeoning conflict between the monsters and humans of Townsberg. | ||
==== Chapter 5 ==== | ==== Chapter 5 ==== | ||
- | The Wyrmlings will end up in control of the adventurers fate and must decide on what they will do. | + | Chapter five picks up where chapter four left off: Kyania struggles to make her tourism business successful as the increasing tensions between humans and monsters in Townsberg threaten not just the business but the new life the Wyrmlings have built there! |