User Tools

Site Tools


history

This is an old revision of the document!


Ideal of History

“I address myself to the young. They alone will have to listen to me, they alone will be able to understand me. Some people are born already old, drooling specters from the past, cryptograms tumid with poisons: to them, no words or ideas except a single injunction: the end.”

Manifesto of Futurist Musicians (Francesco Balilla Pratella)

The Ideal of History consists of the aspects of Nostalgia and Progress It deals with themes of past and future – what is keenly awaited, what is wistfully remembered and what is fearfully dreaded. Such Muses appreciate nuanced development and refinement, as well as absurd futurity; supercharged beyond all sensibility.

Muses of History have power over themes of coziness and bleeding-edge novelty, cherished golden ages and the promise of gleaming science, hope and fear, and the ideas of science and custom. The History of Past and Future is the ultimate tool to shape the world you want to see.

In Vignettes and the Dreamscape, these powers can be manifested through applications of the Muses' Skills.

Strife

Whether or not attack is imminent, it's important to look the part.

The Strife Skill governs uses of powers to attack others. With History, a Muse could undermine their foes' confidence in their traditions and command structures, or blind them with dazzling flashes of exotic energies.

Some examples of applications at different power levels are:

  • Weak: A Muse might mislead another as to what they are about to do, gaining an important advantage.
  • Moderate: A Muse might convince unmotivated allies that attack is truly imminent.
  • Strong: A Muse might acquire legitimacy for their command of a unit of soldiers.
  • Exceptional: A Muse might undermine the legitimacy of a system of rule.

Subvert

Changing the direction of a people may or may not be literal.

The Subvert Skill governs stealth, duplicity, and forgery. With History, a Muse could manipulate people's allegiance to old symbols, supplanting their own, or hack their way past outdated defenses with ease.

Some examples of applications at different power levels are:

  • Weak: A Muse might use their knowledge of old fashioned security to easily bypass it.
  • Moderate: A Muse might learn the expected capture of infiltrators and hence evade the countermeasures.
  • Strong: A Muse might grant authenticity to their writing, or remove it from another's.
  • Exceptional: A Muse might rewrite the trajectory of a people, changing what they believe their culture's future is.

Seek

Things may be hiding in plain sight.

The Seek Skill governs uses of powers to gather information. With History, a Muse could ferret out useful bits of folklore and old stories about a place, or predict how a story is likely to go without outside intervention.

Some examples of applications at different power levels are:

  • Weak: A Muse might learn the perceived history of some individual.
  • Moderate: A Muse might learn what a group believe their future to be.
  • Strong: A Muse might learn a history hidden from civilisation and known only to few.
  • Exceptional: A Muse might learn what is most likely to happen over the next year.

Sculpt

"You're sure they were just wielding slingshots?"

The Sculpt Skill governs uses of powers to modify objects. With History, a Muse could borrow designs from the past or future, or change the perception of an item to be advanced or primitive than it truly is.

Some examples of applications at different power levels are:

  • Weak: A Muse might make equipment appear more advanced than it actually is.
  • Moderate: A Muse might make their allies' weapons appear super-advanced.
  • Strong: A Muse may make a thing whose craft has been lost to time.
  • Exceptional: A Muse might borrow designs from a perceived future to innovate towards it.
history.1569350685.txt.gz · Last modified: 2019/09/24 18:44 by gm_jaycee