Overview
Introduction - Start Here!
Style and Tone
When and Where
Glossary
News
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Vig-Net Series
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Results
1 | 2 | 3 | 4 | 5 | 6 | 7
Introduction - Start Here!
Style and Tone
When and Where
Glossary
News
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Vig-Net Series
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Results
1 | 2 | 3 | 4 | 5 | 6 | 7
This is an old revision of the document!
The Good Dragon Straxia the Matron gathered orphaned Wyrmlings from across the land to raise as her own. That was, until one fateful day when a party of adventurers, hungry for loot, visited her cave and slew her.
Now, the surviving Wyrmlings must learn to overcome the differences in their background and personality or be destroyed by them. They must make their choices as to whether they will seek revenge or reconciliation. Whether they will be the Monsters the villagers think them or follow their adopted mother in trying to be something more.
After all, the choice is simple: survive together or die alone.
The setting is typical of a high fantasy role-playing game. Technology that is encountered will all be of the medieval and renaissance eras. Magic, of both a arcane and divine nature exists, but how this works is unclear, and beyond the comprehension of any of the Wyrmlings, although sorcerous characters are capable of almost anything provided time and magical resources.
The Wyrmlings are small dragons - the size and weight of a small human. They can fly, although not for long, breathe fire (or some other element dependoing on their colour) but can only do so in short bursts with rests in between. In general they are dangerous to unarmed humans but not to armed ones, who will all pose a serious danger and cannot be fought on even terms.
The Fighter: Not Playable. One of Straxia's killers. Not much is known about them.
The Thief: Not Playable. One of Straxia's killers. Not much is known about them.
The Wizard: Not Playable. One of Straxia's killers. Not much is known about them.
The Paladin: Not Playable. One of Straxia's killers. Not much is known about them.
The Wyrmlings: Playable. No more than six Wyrmlings may be present.
The cast of this Vignette is as yet unset, because they are intended to represent the characters Jo's friends bring to this adventure. Hence Muses are going to need to pick up the slack and intrduce most of the key characters by simply asserting their presence in the story. In chapter one this mostly takes the forms of the Wyrmlings.
Muses looking to be a Wyrmling must submit a condition and a compromise: something that they will not accept the Wyrmlings not agreeing to, and what they will concede or sacrifice to come to a compromise. Wyrmlings that cannot compromise, or at least appear to compromise do not appear in chapters 2-4. Furthermore they must indicate why Straxia is important to this Wyrmling.
Only a loose outline of each chapter of this story has formed in Jo's mind: it will be up to Muses to shape the state of this story.
OC Note: Each chapter will be one turn long. i.e. the first turnsheet action corresponds ONLY to chapter 1.
In the (aftermath) of the murder of Straxia, the Wyrmlings decide on what they should do. They eventually agree that they need to go to the village where the adventurers are, although how and why they want to go there is yet to be determined.
On discovering an adventurer in their midst, and none too happy about it, the party head towards Townsburg at the bottom of the mountain - apparently where the adventurers came from.
The wyrmlings released their prisoner after Serendebian scouted the town in the form of a crow. They got to the centre of town where they demanded justice for Straxia, but as the town offered to hear their case the Adventurers arived, and after provoking the wyrmlings into a fight, soundly defeated them. They were only stopped from killing the wyrmlings by the intervention of the barkeep.
Defeated in combat, the wyrmlings gather their evidence and present a case in court against the adventuers.
It's a courtroom drama!
Undetermined; will likely take place in a village.
The Wyrmlings will end up in control of the adventurers fate and must decide on what they will do.