Overview
Introduction - Start Here!
Style and Tone
When and Where
Glossary
News
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Vig-Net Series
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Results
1 | 2 | 3 | 4 | 5 | 6 | 7
Introduction - Start Here!
Style and Tone
When and Where
Glossary
News
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Vig-Net Series
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
Results
1 | 2 | 3 | 4 | 5 | 6 | 7
This list contains a large number of images, and so may take a short while to fully load. If a Trope Card isn’t showing for you, just give it a little time.
If you wish to create your own Trope Cards, the Trope Card spreadsheet and instructions on what you need and how to use it can be found here.
Here is a list of every type of Trope Card that we created before or during the game. In total, there were 346 different Tropes, and around 1,000 Trope Cards were created during play.
A small number of these sadly never made it into play, several were only ever given and used in the same turnsheet, while others still only exist because their Concept was introduced, entailing the existence of a Trope with that name. The vast majority, though, would have been buried in someone’s envelope at some point during session – and the GMs had physical copies of all of them ready to hand out if needed.
(By the way – if you think a Trope Card listed here doesn’t quite match up to the copy you remember having… then you’re probably right! The design was tweaked a couple of times over the course of the game (with one complete reissue for access reasons), typos were corrected, titles standardised and the odd quote was changed to better fit the Trope. At no point were Trope descriptions or ranks changed once they had entered play. The Cards listed here are the definitive, final versions.)
Each suit contains a single Rank V Card. These were Cards which had an overwhelming effect on the narrative, redefining the story to be about that Trope. Only one of each was given out over the course of the game, all from the Magnum Opus in turn 7 (though an obvious counterfeit of one did sneak out earlier).
Any Rank ? Archetype Cards were Tropes connected to a Concept that had already broken through into Dream. They opened up an additional crack into the Transcendental in the place that the Card had been played, though thankfully these were few and far between. While they weren’t necessarily as narrative-defining as the Rank V Tropes, allowing a Concept direct access to a Vignette had a dramatic effect all the same.
Not all Concepts which appeared in Work In Progress made it into Dream, and so their Trope Cards would have looked and behaved normally even if you’d met them in the Transcendental.
Metatropes were Trope modifiers that could be played on one or more Trope Cards, resulting in new Trope(s) that were generated in accordance with the rules of the Metatrope. Dr. Kendrick discovered these when he invented the NOEP (NOEP of Extreme Power), which could convert Tropes into the various Metatropes. In rare cases they could also be obtained from Vignettes, when many Tropes had been played in combination.
In some cases, there was no limit to how many Cards a Metatrope could be played on at once – though the chances of getting what you expected would exponentially decrease!
108 Trope Cards
41 Trope Cards
8 Trope Cards
117 Trope Cards
72 Trope Cards