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Trope Cards

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If you wish to create your own Trope Cards, the Trope Card spreadsheet and instructions on what you need and how to use it can be found here.

Here is a list of every type of Trope Card that we created before or during the game. In total, there were 346 different Tropes, and around 1,000 Trope Cards were created during play.

A small number of these sadly never made it into play, several were only ever given and used in the same turnsheet, while others still only exist because their Concept was introduced, entailing the existence of a Trope with that name. The vast majority, though, would have been buried in someone’s envelope at some point during session – and the GMs had physical copies of all of them ready to hand out if needed.

(By the way – if you think a Trope Card listed here doesn’t quite match up to the copy you remember having… then you’re probably right! The design was tweaked a couple of times over the course of the game (with one complete reissue for access reasons), typos were corrected, titles standardised and the odd quote was changed to better fit the Trope. At no point were Trope descriptions or ranks changed once they had entered play. The Cards listed here are the definitive, final versions.)

Unusual Types of Trope

Rank V Tropes

Each suit contains a single Rank V Card. These were Cards which had an overwhelming effect on the narrative, redefining the story to be about that Trope. Only one of each was given out over the course of the game, all from the Magnum Opus in turn 7 (though an obvious counterfeit of one did sneak out earlier).

Rank ? Tropes

Any Rank ? Archetype Cards were Tropes connected to a Concept that had already broken through into Dream. They opened up an additional crack into the Transcendental in the place that the Card had been played, though thankfully these were few and far between. While they weren’t necessarily as narrative-defining as the Rank V Tropes, allowing a Concept direct access to a Vignette had a dramatic effect all the same.

Not all Concepts which appeared in Work In Progress made it into Dream, and so their Trope Cards would have looked and behaved normally even if you’d met them in the Transcendental.

Metatropes

Metatropes were Trope modifiers that could be played on one or more Trope Cards, resulting in new Trope(s) that were generated in accordance with the rules of the Metatrope. Dr. Kendrick discovered these when he invented the NOEP (NOEP of Extreme Power), which could convert Tropes into the various Metatropes. In rare cases they could also be obtained from Vignettes, when many Tropes had been played in combination.

In some cases, there was no limit to how many Cards a Metatrope could be played on at once – though the chances of getting what you expected would exponentially decrease!

Trope Card List

Archetype

108 Trope Cards

Rank I

A Back Alley Surgeon
A Buffoon
A Bumbling Apprentice
A Bunny-Ears Lawyer
A Crooked Lawyer
A Dude Dangereux
A Dwarf
A Fairy
A Fast-Talking Salesperson
A Femme Fatale
A Frantic Squirrel
A Gentle Mediator
A Goblin
A Guilty Official
A Hapless Kitten
A Hardboiled Gumshoe
A Humanoid Alien
A Kuudere
A Learned Apprentice
A Loyal Hound
A Moody Teenager
A Mysterious Egg
A Personne Périlleuse
A Redshirt
A Shady Guy
A Shifty Guy
A Shoulder Daimon
A Slavering Cultist
A Steadfast Secretary
A Talkative Bartender
A Techie in a Van
A Vampire
A Veteran Magistrate
A Wannabe Byronic Hero
A Zac Efron Complex
An Absent-Minded Professor
An Elf
An Enigmatic Patron
An Inside Agent
An Orc
An Orphaned Protagonist
Mystical Twins
The Affable Aristocrat
The Animorph
The Royal Offspring


Rank II

A Black Cat
A Bound Spirit
A Cackling Villain
A Competent Sidekick
A Damsel in Distress
A Dark Knight
A Dubious Hedge Witch
A Fae
A Friendly Rival
A Gang of Underlings
A Gunslinger
A Long-Lost Relative
A Martial Arts Master
A Paramount Steed
A Riled-Up Crowd
A Subtle Agent
A Visionary Genius
A Wise Mentor
A Wizened Royal
An Agent
An Underdog
Hulk Out!
One Hell of a Butler
Pink Hair
Surrounded by Dunderheads
The Evil Counterpart
The Head Cheerleader
The One Good Slytherin
The Reformer
The Stock Ness Monster
The Tsundere Teammate


Rank III

A Byronic Hero
A Dracolich
A Great Wyrm
A Time Traveller
An Advancing Boss of Doom
An Exorcist
An Inspiring Teacher
An Undead Horde
Nemeses
The Equals
The Grand Vizier
The Inquisition
The Retired Badass
The Tooth Fairy
The Zealous Convert


Rank IV

A Brimstone-Smelling Salesperson
A God
The Architect
The Destroyer
The Immortal
Your Childhood Best Friend


Rank V

The Chosen One


Rank ?

The Anti-Hero
The Big Bad
The Protagonist
The Renegade
The Revolutionary
The Sage
The Sceptic
The Tragic Hero
The Trickster
The Tyrant


Armament

41 Trope Cards

Rank I

A Bell, a Book and a Candle
A Chainsaw
A Disarming Look
A Faceless Hazmat Suit
A Knightly Suit of Plate Mail
A Rabid Animal
A Raygun
A Somewhat Controllable Fire
A Sucker Punch
A Thermal Detonator
A Trusty Sidearm
A Wizened Wand
An Air of Menace
An Alarming Profusion of Knives
An Axe
Cybernetic Weaponry
Torches and Pitchforks


Rank II

A Bundle of Dynamite
A Finely Balanced Rifle
A Fizzing Bomb
A Flaming Torch
A Portrait of a Basilisk
A Suspended Grand Piano
A Trick-Shot Bow
A Well-Reasoned Argument
Absurd Muscles
An Alien Weapon
An Intricate Trap
The Ancestral Sword
Trust Only Your Fists


Rank III

A Bullet with _____’s Name On It
A Giant Mecha
A Humble Sling
A Molotov Truck
A Perfect Storm
A Tesla Coil
The Silver Bullet


Rank IV

A Secret Forbidden Technique
An Orbital Bombardment Platform
Chekhov’s Gun


Rank V

The Pen that is Mightier than the Sword


Metatrope

8 Trope Cards

Anagramise
Cause
Deconstruct
Idealise
Invert
Modify
Subvert
Synonymise


Narrative Device

117 Trope Cards

Rank I

A Barren Wasteland
A Classical Elemental Quartet
A Dramatic Eclipse
A Dying Speech
A Grating Catchphrase
A Magical Kid Transformation
A Meaningful Look
A Menacing Stare
A Necessary Evil
A Peaceful Death
A Piercing Scream
A Prophetic Vision
A Quest for the Beast
A Romantic Subplot
A Rousing Battle Cry
A Slightly Secret Plot
A Sticky Situation
A Ticking Timebomb
A Timeless Moment
A Triumphant Fanfare
A Wig Snatch
An Evil Omen
An Explosive Distraction
An Honourable Death
An Orchestral Soundtrack
Can We Fix It?
Challenge Accepted
Cracking a Nut with a Sledgehammer
Crocodile Tears
Defamiliarisation Induction Coil
Destination Defenestration
Forbidden Love
Foreshadowing
Galatea
Late to the Party
Magical Realism
Monochrome
Nebulous Ooze
Not in Front of the Parrot
Ooh, Shiny!
Play within a Play
Protective Sentience
Redemption Arc
Redemption Ark
Religious Healing
Revenge!
Shaggy Dog Story
Symbolism
Technobabble
The Door Slams You
The Incident
The Power of Nobility
The Stars are Right
The Ultimate Showdown
Weird Flex but Okay


Rank II

A Collapsing Roof
A Contrived Coincidence
A Dance Off!
A Mysterious Shared Past
A Near Escape!
A Plot Twist
A Prophecy
A Raging Storm
A Record Scratch
A Slippery Escape
A Sudden Proposal
A Training Montage
A Well-Placed Banana Peel
An Empty Victory
An Escape Route
Begrudging Respect
Familial Bonds
Heroic Self-Sacrifice
Lampshading
Life Imitating Art
Offscreen Prep Work!
Send in the Clones
SIM
The Power of Determination
There are Two of Them!
True Names
Video Game Logic


Rank III

A Coup d’État
A Dogfight
A Dramatic Revelation
A Flashback Grenade
A Glitch in the Matrix
A Heroic Will
A Miraculous Recovery
A Second Chance!
A Zombie Apocalypse
An Accidental Murder
An Environmental Catastrophe
Everything is Under Control
Evil Immortality
Plot Armour
Reversal of Fortune!
Science!
The Government
The Power of Love
They Never Found the Body…
Utopia
What Could Possibly Go Wrong?


Rank IV

A Beginningless Time Loop
A Decisive Showdown
A Retcon
An Emergency Genre-Shift Unit
An Epilogue
Applied Phlebotinum
Breaking the 4th Wall
Failure
Happily Ever After
Immortality
Meme Me Up, Scottie!
The Greatest Tragedy
The Totalitarian State


Rank V

Deus ex Machina


Object

72 Trope Cards

Rank I

A Bomb Shelter
A Broadcast Megaphone
A Bubbling Vial
A Childhood Keepsake
A Classic Car
A Couture Without Parallel
A Cursed Maze
A Faded Set of Blueprints
A Handheld Detection Device
A Haunted Crypt
A Haunting Melody
A Heart-Warming Meal
A Hover-Bike
A Magic Wardrobe
A Mouldering Library
A Mysterious Artefact
A Pair of Glasses
A Red Balloon
A Sharp Suit
A Spy Cam
A Sturdy Crowbar
A Tantalising Scrap of Gossip
A Theme Song
A Tinfoil Hat
A Yellow Excavator
Alkahest
An Ancient Map
An Eerie Mask
An Enchanting Greenhouse
An Entourage
An Epicurean Feast
An Experimental Jetpack
An Ominous Shadow
Lightning Wit
Marmalade
The Forge of Legends
The Hipster Starter Kit
Wireheading


Rank II

A Cap of Invisibility
A Case of Blackmail Material
A Dinglehopper
A Dogeared Set of Schematics
A Dread Zeppelin
A Glittering Crown
A Limitless Credit Card
A MacGuffin
A Pair of Seven-League Boots
A Perfect Gem
A Sack of Currency
A Sprawling Bazaar
A Thing of Wonder
An Aura of Good
An Ill-Advised Experiment
An Unspeakable Horror
Deadly Poison
Floof
Misapplied Phlebotinum
Neutral Ground
Some Authentic ID
The Lost Part
The Sheriff’s Jailhouse


Rank III

A Briefcase of MacGuffins
A Good Luck Charm
A Panacea
A Secret Hiding Place
A Warp Drive
Puppy Dog Eyes
The Promised Land


Rank IV

A Big Fancy Castle
A Secret Place
A Wormhole


Rank V

The Truth
tropes/list.txt · Last modified: 2020/03/10 16:01 by gm_jaycee